A downloadable tool

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ClutterBug is an open source Unity based Tool for placing large amounts of prefabs within a space.

Unlike other "brush" based prefab tools, ClutterBug uses a hierarchal node system to have organisation in your random placements. Each node can place a given set of objects, and each object can place their own given objects, and THOSE objects can place their own given objects (and so on)

ClutterBug is distributed under the MIT license, which means ClutterBug is completely open source and free to use and modify. Please give credit to myself when using or modifying.

Source code can be found on my GitHub here

Feel free to donate by purchasing this tool!

StatusReleased
CategoryTool
Release date Apr 30, 2017
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorCalebBarton
Made withUnity
Tagsassets, bug, clutter, clutterbug, environment, environmental, node, tool, Unity, User Interface (UI)
Code licenseMIT License
Average sessionA few seconds
LanguagesEnglish
LinksSource code

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Click download now to get access to the following files:

ClutterBugv1.1.0.unitypackage 100 kB

Comments

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(+1)

Pretty neat! Very interesting take on scattering prefabs. Hope I can incorporte it into my pipeline. Also despite it's age, it still works perfectly fine on a recent Unity build (tested on 2021.3.7f1 LTS for the record). Great work!